

Uroš Filipović
Software Engineer and Crative Problem Solver
I’m a software engineer passionate about solving complex challenges and building high-performance real-time applications. I love crafting elegant solutions and designing innovative projects, but what I enjoy most is sharing my enthusiasm, knowledge, and creative process with others.
What I’m Working On#
Currently I’m working on a few different projects:
- Finishing my Master’s thesis on real-time volumetric cloud rendering in Unity, achieving 70+ FPS at 1080p with physically-based light scattering models.
- Working on a digial version of the serbian fiddle aka. “gusle” using Daisy Seed
- I’m also working on various R&D projects at VLATACOM Institute, focusing on cryptography and embedded systems.
Areas of Interest#
I combine low-level programming expertise with practical machine learning applications. My work spans:
- Graphics & Game Development - From volumetric cloud rendering to game engines comparisons
- Machine Learning & AI - Transformer-based NLP, genetic algorithms, computer vision
- Embedded Systems - ARM, cryptographic devices, real-time systems
- Performance Engineering - CUDA, optimization, real-time constraints
Recent Highlights#
- 🏆 First place at ENGAGE Game Jam 2024 (Galactic Pioneers category)
- 🎓 Master’s thesis on physically-based volumetric cloud rendering
- 🔐 Working on commercial audio and data encryption devices
- 🎮 Created “Dream Odyssey” - a side-scrolling RPG with dynamic dream mechanics
CV#
Want the complete picture? My detailed CV includes my full academic background, project descriptions, and technical experience.
📄 Download CV (PDF)Explore#
- Projects - Deep dives into my technical work and experiments
- Blog - Thoughts on software engineering, graphics, and technology
- GitHub - Check out my open source contributions
Feel free to reach out if you want to discuss cloud rendering, game development, embedded systems, or any interesting technical challenge!